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As many as four warriors including the captain may constitute a
starting army. Imps and Goblin Volunteers are excellent choices for quickly
and cheaply seizing unoccupied settlements at the beginning of the game.
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In MKLoC, movement and range combat formations may consist of two warriors.
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Well, it can't be helped. The Nightstalker and the Huntsman are going to
open fire on eachother. However, the Nightstalker, who is on watch
has a defensive bonus. The Goblin, on the other hand, is protected
and may not be shot at.
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The "Ghost Town" card came up and this Ki Devil is going to take advantage
of it. Leaving a ghost token in the town so that the flow of
incoming gold doesn't cease, the Ki Devil heads off to look for some trouble to make.
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The Shieldwall Knight is holding a Shaman captive. Since they are in a Fort,
the Shaman may not attempt to escape, and the Shieldwall Knight need only wait
for the next "Sold into Slavery" card.
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A Wraith is menacing a Feral Bloodsucker from his natural habitat (hindering terrain).
Whether the Bloodsucker opts to fight or flee, chances are good that this town
will soon fall into the hands of the Wraith.
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With a Troll Artillerist on watch and a Wood Golem and Crystal Bladesman guarding
the entrance together, these warriors are confident that they can defend the castle from the
approaching invaders.
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Somebody was patient and saved up enough gold to buy a Magna Draconum. It is at a time like this, when a Magna Draconum
is bullying your buddies, that it becomes necessary for a warrior to leave his post and help out.
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