Mage Knight Lands of Conquest
by Robert Goodwin
08-29-03 
*** I've finally gotten around to adding Dungeons Rules.  Put those heroes and chests to use!
A host of other hanges have been made. *** 
Download all of the files at once--> conquest_all_files.zip 
UPDATES: 
08-30-03 --> Changed Healing and Magic Healing to heal two clicks.
A couple more changes to the Conquest Deck.
08-29-03 --> Added Dungeons Rules.  
Changed Basic Rules to give 2 gold per settlement each turn instead of 1 (speeds things up quite a bit!).
The beast is now a feature in the Advanced Rules.  Numerous adjustments to the Conquest Deck and Rare Cards Deck.  Many other miscellanous adjustments to the rules.
About The Game
Mage Knight Lands of Conquest (MKLoC for short) is a 
variant of Mage Knight Rebellion in which two or more players compete to gain control of key points 
on the battlefield, while continually grow and expand their armies. By 
occupying these points, which are called settlements, the money with 
which to buy additional troops is accumulated. Whichever player can maintain 
control of more of these will be able to afford more and better troops. In this 
respect it is not unlike the popular board game Risk and other war strategy 
games you have probably played before. 
Lands of Conquest is a complex game. Those who tire of standard Mage Knight Rebellion battles should find the strategy in Lands 
of Conquest refreshing and stimulating. Your army size is constantly changing, 
and even the factions from which you choose your new warriors change as you lose 
and gain control of different settlements. An added element of the game is the 
shared deck of Conquest cards from which each player will draw one card 
each turn. These cards produce varied effects which can be incorporated into 
that turn's strategy. 
One warning about MKLoC is that the games tend to last fairly long. Though 
they can end quickly at times, it is not uncommon for a game to go on for 
several hours. This is due largely to the time that 
players spend in shopping for warriors on the buy troops phase of their turns. 
Enough chit-chat, let's get into what materials you need to play the game. 
Most of these you already have and others you can probably find in your house, 
but some you will have to take time to prepare. 
What You Will Need
  - Your own personal collection of Mage Knight figures. 
  
  
  You may want to pool your collection together with a friend or 
  whoever you are playing with. Just make sure your own figures are labeled 
  beforehand so that you can separate them afterwards! 
   - Two six-sided dice 
(included in a Mage Knight starter) 
   - Measuring tape 
(included in a Mage Knight starter) 
   - Tokens 
Besides the usual tokens used to mark which warriors 
  have been given actions, a few special tokens will be used to mark 
  ghost settlements. 
   - Pen and paper 
This is used to keep track of each player's gold 
  supply. 
   - Terrain 
Standard Mage Knight terrain works fine. 
   - Settlements 
Similar to terrain, these are cutouts of towns, forts, and castles, 
  which you will place on the battlefield before the game begins. The files you need are 
  all here. Print out one of each.  Then use scissors to cut out the 
  individual settlements from each sheet. 
  Depending on how many players you have, you may want to print out 
  multiple copies of each of these files. For a two-player game, one of each is 
  minimal but sufficient. The symbol with the monster's head denotes Mage Spawn. 
  The settlements without a faction symbol on them can be used as spares or as 
  mining settlements (see Advanced Features). 
If you don't like the 
  art, you are welcome to create your own settlements, but be sure to keep them 
  the same size. 
   - The deck of Conquest cards 
A few of us were planning on making fronts and 
  backs for each of the cards in the original Conquest Deck for anyone to print, 
  but that plan has come to nothing. You can still get started playing Lands of Conquest by using a 
  regular deck of playing cards to substitute for the Conquest Deck. The 
  following table shows which playing cards correspond to which Conquest cards. 
            The Conquest 
  Deck
  
Alternatively you can make your own deck, typing or writing the text onto index card halfs, or something of that nature.
  Constructing the deck yourself certainly requires more work, but it will make your game run smoother; recommended if you find yourself
  playing MKLoC often.
   
  
 - Some rooks from a chess set 
These will function as command 
  towers. If you have only one chess set, just the two rooks from it will 
  probably be plenty. If you do not own a chess set, you can just use coins 
  instead. 
   
How To Play
Basic rules for Mage Knight Lands of Conquest are here. 
Print them out and keep them handy. 
           MKLoC Basic Rules 
Advanced Rules and Dungeons Rules
Incorporated some are all of these optional rules into a game of MKLoC to spice things up! 
           MKLoC Advanced Rules 
Advanced rules include mining settlements, the beast, the Rare 
Cards Deck, new terrain and special items, and the catapult.
           MKLoC Dungeons Rules 
NEW!
You must own some Mage Knight Dungeons in order to play with these rules.  Dungeons rules include Hero Captains and Dungeons Chests. 
Example Photos
The following link is to a page that contains pics of an 
MKLoC game in progress. (all of the photos are on the same page) 
           Photos
 
Tips On Running the Game
Have one player keep track of everyone's gold supplies. 
Because the Shyft, Draconum, and Solonavi factions are relatively small, they do not have a settlement associated with them in MKLoC. 
You may wish to combine the Shyft with the Spawn.  You may wish to combine Draconum and Solonavi with 
whatever factions your collection is weakest in. 
If you can organize the troops for hire according to faction and then put 
each faction into a separate shoebox, players can pass the boxes around 
conveniently when they are shopping for troops. 
You may want to tape the settlements down to the table so that they don't get 
accidentally moved. In fact, my friends and I are in the habit of taping down 
all of our terrain. 
Strategy Questions and Answers
Check in here for advice on playing 
Mage Knight Lands of Conquest. These are strategy guidelines that I generally 
adhere to. You may find other strategies that suit you better. 
           Strategy Q 
& A 
Feedback--Give It To Me!
Up until now, Mage Knight Lands of Conquest has 
only been played in my tiny group of friends. I am greatly interested in hearing 
what others have to say about it. If you have any questions about the rules or 
anything, I'd like to hear that too. Mail me at sakurafiend@hotmail.com. 
Special thanks to those on MKRealms that contributed ideas to this game. 
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