|card name||card text|
|Iorn Technology||You may choose any one warrior of the Atlantis Guild faction to gain the Aquatic special ability permanently.|
|Plague of Evil||This turn all non-captive warriors of the Necropolis Sect faction that you control have the Quickness special ability. On your next turn, all non-captive warriors of the Necropolis Sect faction that you control have the Venom special ability.|
|BFG 2000||You may give one non-captive warriors of the Black Powder Rebels faction that you control a range combat action this turn in which his range value is 10, his attack value is 9, and his damage value is 4.|
|Round Table||If you control any warrior of the Knights Immortal faction, gain 1 gold for each warrior of the Knights Immortal faction on the battlefield that any player controls.|
|The Deer God||All warriors of the Elemental League faction have the Regeneration special ability this turn. Warriors of the Elemental League faction that have the Regeneration special ability normally may add 2 to regeneration rolls this turn.|
|Bloodlust||All warriors of the Orc Raiders faction have their damage values increased by +2 for all close combat actions they are given this turn.|
|Alien Experimentation||If any warrior is currently "abducted" it takes two clicks of damage (defense special abilities are ignored). If this kills the warrior, return it to the Troops for Hire.|
|Planeswalk||Remove this card from the Rare Cards Deck if the battlefield is not rectangular.
Any one warrior or movement formation may move off the edge of the battlefield and come from the opposite side.
|Machine Gun||This turn you may give a non-captive warrior you control a single range combat action against a single target four times.
Consider your warrior's range to be 8 and his attack to be 7.
Roll the dice four times and add the number of successful hits if any. Use that number as the damage value for this attack. Multiple critical hits and misses are allowed.
|Short-term Alliance with ALL||This turn you may purchase any warriors in Troops for Hire and place them in any settlement that you occupy regardless of faction.|
|Promotion||Your captain may now be part of movement, close combat, and range combat formations with any faction. He also gains the Force March ability permanently. (If a different warrior that you control later becomes captain, these abilities are lost)|
|Geologic Activity||You may move any one piece of elevated or blocking terrain up to 3" in any direction and/or rotate it up to 45°. It may not be moved to within 2" of any settlement. Figures in the way are pushed along with the moved terrain.|
|Honey, I'm Home!||Take any non-captive warrior that you control that is not in a settlement and place it in a settlement that you occupy. This does not count as an action. However, the warrior is given an action token and may not be given an action this turn. (If this causes it to be pushed, it does not take the click of damage for pushing) If you do not occupy any settlements, ignore this effect.|
|Mine Cave-in||Remove this card from the Rare Cards Deck if you are not playing with Mining Settlements
Choose any one mining settlement.. Roll a die. On a roll of 1-4, each warrior in that settlement takes one click of damage (defense special abilities are ignored).
|Beast Gone Mad||Remove this card from the Rare Cards Deck if you are not playing with the beast
If the beast is on the battlefield, you may gain a free action this turn to move the beast as if it were a warrior with the Ram special ability. Consider its speed value to be 8". The beast loses this ability at the end of the turn.
|Tattoo Parlor||All warriors have the Toughness special ability this turn.|
|Quicksand Patch||If Quicksand Patch is not already on the battlefield, place it on any clear, hindering terrain, or elevated terrain, but not within 2" of any settlement.|
|The Vortex||If The Vortex is not already on the battlefield, place it as close to the center of the battlefield as possible, but not within 2" from any settlement.|
|Mist||If Mist is not already on the battlefield, place it on any terrain at least 2" from any settlement.|
|The Slave Market||If The Slave Market is not already on the battlefield, place it on any clear terrain at least 2" from any settlement.|
|Fruit Picking||If the Fruit Basket is not already on the battlefield, place it on any hindering terrain, but not in contact with any warrior. The next warrior that comes into contact with the Fruit Basket heals two clicks. Remove the Fruit Basket from the battlefield afterwards.|
|Sunken Treasure||If water terrain is on the battlefield, place a Treasure Chest in any water terrain, but not in contact with any warrior. The controller of the next warrior with the Aquatic special ability to come into contact with this Treasure Chest rolls two dice and gains that amount in gold. Remove the Treasure Chest afterwards.|
|Fur Traders||If the beast is on the battlefield, you may remove it from the game and gain 5 gold.|
|Strike||You must select six warriors currently available in Troops for Hire and remove them from the game completely.|
|Hey Look, There Goes Elvis!||Choose an opposing player. That player turns his head while you remove any one warrior that he controls from the battlefield. That player then looks and guesses which warrior you took. If he cannot guess, or guesses incorrectly, the taken warrior is clicked to its last clicked state before death. Return the warrior to the spot where you took it from.|
|Un-alert||You may give any warrior that you do not control a spin that does not count as an action.|
|Ghostbusters||Remove the "ghost" token from all settlements that have one.|
|Mercenary||Pick any warrior available in the troops for hire that has a point value of 15 or less. Starting with you, players auction for purchase of that warrior. You start with a bid of 0 gold. (Players may not bid more gold than they have) The winner loses gold equal to his bid. During your buy troops phase the player that won the auction places this warrior on a settlement he occupies with an action token.|
|Ninjafication||You may choose any one warrior on the battlefield with a point value of 20 or less to become "ninjafied". That warrior now has the Stealth, Nimble, and Sneak Attack special abilities permanently.|
|Most Call it Cheating||You may peek at the top 5 Conquest cards and arrange them in any order that you like.|
|Secret Tunnel||This turn you may give a move action to one non-captive warrior you control in which his speed value is considered to be 15" and all figure bases, terrain, and castle walls are ignored. This warrior's movement must end in a settlement. This warrior may not use the Bound or Charge special abilities this turn.|
|Sticky||Choose any one warrior that is not in base contact with any other warrior to become "sticky". From now on, that warrior and any warrior in base contact with him must roll a 5 or 6 on one die in order to move away from eachother. This does not affect a captor and his captive. If the "sticky" warrior ever passes through shallow of deep water, "sticky" status is lost.|
|Economic Boom||Each player gains 1 gold for each town that he occupies, 2 gold for each fort that he occupies, and 3 gold for each castle that he occupies.|
|Lucky Day||Draw the top three cards of the Conquest Deck and resolve each of their effects in order.|
|The Lottery||You may choose to spend 1 gold and do the following: Guess two numbers out loud, one after the other. Roll a die. If the result matches the first number that you guessed, roll a second die. If that result matches the second number that you guessed, gain 30 gold. If your first number matched, but your second number did not, you may spend 1 more gold to reroll the second die.|
|Urusei Yatsura||Go through the Conquest discard pile and shuffle all UFO Abductions that you find back into the Conquest Deck.|
|Freebies for All||Each player rolls two dice. Each player must pick a warrior from Troops for Hire that has a point value equal to or higher than the number rolled. The player to his right receives this warrior and places it in any settlement he controls, along with an action token. No gold is spent for it. If a player does not occupy any settlements, he may not receive his free warrior.|
|Greek Fire||Remove this card from the Rare Cards Deck if you are not playing with the catapult
If the catapult is on the battlefield, permanently upgrade it so that it may target up to three warriors with a single range combat action. Roll damage for each target successfully hit.
|The Gold Game||Remove this card from the Rare Cards Deck if there are fewer than three players present in the game
Each player secretly writes down a number from 0-15. They then reveal the numbers they wrote. Whichever player wrote down the lowest number gains that amount in gold. In the case of a tie, the gold is split evenly among the players who tied for lowest number.